Square Dance Quick Tutorial

Any Hand

Quick Tutorial Series
Acey Deucey
Alamo Rings
All 8 Circulate
All 8 Spin the Top
Allemande Left
Any Hand
As Couples
Backtrack
Bend the Line
Box Circulate
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Box the Gnat
Brace Thru
California Twirl
Cast a Shadow
Cast Off 3/4
Centers In
Chain Down the Line
Chain Reaction
Chase Right
Circle
Clover and ...
Cloverleaf
Column Circulate
Coordinate
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Courtesy Turn
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Cross Trail Thru
Cut the Diamond
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Cycle and Wheel
Diamond Circulate
Dixie Grand
Dixie Style to a Wave
Dosado
Dosado to a Wave
Double Pass Thru
Double Star Thru
Ends Bend
Explode and ...
Explode the Line
Explode the Wave
Fan the Top
Ferris Wheel
Flip the Diamond
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Flutterwheel
Fold (and Cross Fold)
Follow Your Neighbor
fractional Tops
Grand Square
Grand Swing Thru
Half Sashay
Half Tag
Hinge
Hourglass Circulate
Horseshoe Turn
In Roll Circulate
Ladies Chain
Ladies In Men Sashay
Lead
Left Swing Thru
Linear Cycle
Load the Boat
Lockit
Mix
Out Roll Circulate
Pair Off
Partner Hinge
Partner Tag
Partner Trade
Pass and Roll
Pass In
Pass the Ocean
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Pass Thru
Pass to the Center
Peel Off
Peel the Top
Ping Pong Circulate
Promenade
Quarter In
Quarter Thru
Recycle (from a wave)
Recycle (from facing couples)
Remake
Right and Left Thru
Right Roll to a Wave
Roll
Rollaway
Run
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Single Wheel
Six by Two Acey Deucey
Slide Thru
Spin Chain & Exch. the Gears
Spin Chain the Gears
Spin Chain Thru
Spin the Top
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Split Square Thru
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Sweep 1/4
Swing and Mix
Swing Thru
Tag the Line
Three Quarter Tag
Touch 1/4
Track 2
Trade
Trade By
Trade Circulate
Trade the Wave
Transfer the Column
Triple Scoot
Triple Star Thru
Triple Trade
Turn and Deal
Turn Thru
U-Turn-Back
Veer
Walk and Dodge
Weave the Ring
Wheel and Deal
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  This "quick tutorial" introduces the general idea of a call and explains the most common cases. It does not explain or illustrate all cases. For additional details and/or examples, refer to the links in the "MORE INFO" box.

MORE INFO
CEDER.NET
TAMINATIONS
Any Hand is a concept. Concepts are not calls themselves -- they don't define a particular action. Instead, they are added to a call, spoken as a prefix, before the call, to modify the way that the call works.

Any Hand is used with calls that consist of a sequence of arm turns, starting with the right hand. It means that, instead of starting with the right hand, the dancers in each mini-wave start the call, with whichever hand they have. They then switch to their other hand, whichever that is, for the next part of the call.

Typically for one or more of the remaining parts the dancers will find themselves as a couple, rather than as a mini-wave. Since they can't do an arm turn in a couple, they do another action instead.

If they would normally do an arm turn 1/2, instead they do a Partner Trade. For example, from an inverted line, for an Any Hand Swing Thru (Swing Thru normally being right 1/2, left 1/2), each half of the line does an arm turn 1/2, and then the centers trade.

If they would normally do an arm turn 1/4 or 3/4, they do a Cast Off that fraction instead. For example, from an inverted box, for an Any Hand Remake (Remake normally being right 1/4, left 1/2, right 3/4), each mini-wave turns 1/4, the centers of the resulting line trade, and then each half of the line does a cast off 3/4.