Square Dance Quick Tutorial

Coordinate

Quick Tutorial Series
Acey Deucey
Alamo Rings
All 8 Circulate
All 8 Spin the Top
Allemande Left
Any Hand
As Couples
Backtrack
Bend the Line
Box Circulate
Box Counter Rotate
Box the Gnat
Brace Thru
California Twirl
Cast a Shadow
Cast Off 3/4
Centers In
Chain Down the Line
Chain Reaction
Chase Right
Circle
Clover and ...
Cloverleaf
Column Circulate
Coordinate
Couple Numbers
Couples Circulate
Couples Hinge
Couples Trade
Courtesy Turn
Cross Over Circulate
Cross Run
Cross Trail Thru
Cut the Diamond
Cut the Hourglass
Cycle and Wheel
Diamond Circulate
Dixie Grand
Dixie Style to a Wave
Dosado
Dosado to a Wave
Double Pass Thru
Double Star Thru
Ends Bend
Explode and ...
Explode the Line
Explode the Wave
Fan the Top
Ferris Wheel
Flip the Diamond
Flip the Hourglass
Flutterwheel
Fold (and Cross Fold)
Follow Your Neighbor
fractional Tops
Grand Square
Grand Swing Thru
Half Sashay
Half Tag
Hinge
Hourglass Circulate
Horseshoe Turn
In Roll Circulate
Ladies Chain
Ladies In Men Sashay
Lead
Left Swing Thru
Linear Cycle
Load the Boat
Lockit
Mix
Out Roll Circulate
Pair Off
Partner Hinge
Partner Tag
Partner Trade
Pass and Roll
Pass In
Pass the Ocean
Pass the Sea
Pass Thru
Pass to the Center
Peel Off
Peel the Top
Ping Pong Circulate
Promenade
Quarter In
Quarter Thru
Recycle (from a wave)
Recycle (from facing couples)
Remake
Right and Left Thru
Right Roll to a Wave
Roll
Rollaway
Run
Scoot and Dodge
Scoot Back
Separate
Single Circle to a Wave
Single Wheel
Six by Two Acey Deucey
Slide Thru
Spin Chain & Exch. the Gears
Spin Chain the Gears
Spin Chain Thru
Spin the Top
Split Circulate
Split Counter Rotate
Split Square Thru
Spread
Square Chain Thru
Square Thru
Star Thru
Step and Slide
Step to a Wave
Swap Around
Sweep 1/4
Swing and Mix
Swing Thru
Tag the Line
Three Quarter Tag
Touch 1/4
Track 2
Trade
Trade By
Trade Circulate
Trade the Wave
Transfer the Column
Triple Scoot
Triple Star Thru
Triple Trade
Turn and Deal
Turn Thru
U-Turn-Back
Veer
Walk and Dodge
Weave the Ring
Wheel and Deal
Wheel Around
Wheel Thru
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  This "quick tutorial" introduces the general idea of a call and explains the most common cases. It does not explain or illustrate all cases. For additional details and/or examples, refer to the links in the "MORE INFO" box.

MORE INFO
CEDER.NET
TAMINATIONS
The call Coordinate normally starts in columns. The dancers all do a Circulate, then another 1/2 Circulate, ending in the formation sometimes called a "sausage", with the center 6 dancers holding hands and the other 2 dancers by themselves at either end.

If the dancers don't do the 1 and 1/2 Circulates precisely, in sync, they sometimes have trouble knowing whose hand to take. Being aware of how this call works from each of the four positions of the initial column can be very helpful in avoiding problems.

The second dancer in the original column ("#2") doesn't have to worry about who to meet. The 1 and 1/2 Circulates will bring that dancer to the very end spot, not holding hands with anybody.

As the #3 and #4 dancers walk forward, they will be passing people walking in the other direction, and so they will find themselves passing by two other people before they meet the person with whom they should take hands. (You may hear dancers chanting something like "No, No, Yes", as a reminder of this.)

The #4 dancers have an advantage -- it is very easy for them to see the person that they are going to meet. It is the other #4 dancer, in the diagonally opposite corner of the square. If these dancers make eye contact with each other, and both just walk forward and take hands in the very middle of the square, they can be sure they are in the right place -- and this can help clear up any uncertainty there may be in the minds of the dancers immediately in front or behind them.

After the 1 and 1/2 Circulates, the six dancers who are holding hands Trade.

Finally, the two dancers in the very center and the two at the very end "move up" to become the ends of lines. The other four (the ones who traded but are not in the very center) are done. They just wait for somebody to move up next to them.

Note that, as they "move up", the dancers coming from the very center do not turn. But the dancers from the very end positions must turn 1/4 (90 degrees) to have the correct facing direction.